I Thought 3D Game Assets Were Hard
Until I Tried This
Create a character, prop, or landmark from a prompt or reference image—then tell Boo where it belongs, how it should look in the scene, and what players can do with it.
Prompt or reference · Place in scene · Refine in context

Start with the model’s job, not just its name.
There are two useful ways to make your first 3D model in Combos. Start with a clear prompt when the idea is still in your head, or add a reference image when you already know the visual direction.
- 1Open the Asset Generator and choose a 3D character or object.
- 2Write the prompt directly, or add an image with the + control before sending.
- 3Generate a version, then refine the prompt, silhouette, palette, or material if needed.
Tell Boo where the 3D model should appear.
Once the model is ready, use chat to place it in the world. Name the scene, describe a location players can recognize, and say whether the model should be scenery, a collectible, a guide, or an obstacle.
- 1Open your game scene and select the place that needs the asset.
- 2Attach or reference the generated 3D model in the chat.
- 3Ask Boo to place it with a clear location, scale, facing direction, and gameplay role.
Turn the asset into a playable moment.
A good-looking model is only the start. Tell Boo what should happen when players approach, touch, collect, activate, or talk to it. That extra instruction turns decoration into gameplay.
- 1Choose a simple trigger: player proximity, touch, click, dialogue, or an event in the level.
- 2Describe the response: glow, spin, speak, open, block a path, reveal a clue, or disappear.
- 3Preview the moment in context and refine the scale, timing, animation, or rule.
This is only the first step of the 3D creation experience.
When a model naturally enters gameplay, there is much more to explore: stronger character expression, more flexible interactions, and a world players remember.
More character expression
Use actions, states, reactions, and personality so every character feels more like itself.
More interaction combinations
Combine models, events, and rules to turn an object into a real part of the Game loop.
A more complete world
Let the space become more than a backdrop—make each asset support the game’s story and mood.
Make your next 3D idea a little more playable.
Open Combos and use a prompt or reference image to turn the model your scene needs into part of the game—not just another asset sitting on the shelf.
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