✦Combos Tips & Tricks

I Thought 3D Game Assets Were Hard
Until I Tried This

Create a character, prop, or landmark from a prompt or reference image—then tell Boo where it belongs, how it should look in the scene, and what players can do with it.

Prompt or reference · Place in scene · Refine in context

Colorful 3D game characters gathered around a glowing Boo character in a creative studio
01 · GENERATE

Start with the model’s job, not just its name.

There are two useful ways to make your first 3D model in Combos. Start with a clear prompt when the idea is still in your head, or add a reference image when you already know the visual direction.

✦ Prompt onlyDescribe the object, material, scale, style, and the role it plays in the game.
▧ Prompt + referenceUpload a sketch, moodboard, or image and say what should carry through.
  1. 1Open the Asset Generator and choose a 3D character or object.
  2. 2Write the prompt directly, or add an image with the + control before sending.
  3. 3Generate a version, then refine the prompt, silhouette, palette, or material if needed.
Prompt for purpose: “A 3D style kitten, overall round and plump, smooth lines, big round eyes, pink nose, fluffy texture.”
A Combos interface generating a stylized 3D game character
02 · USE IN GAME

Tell Boo where the 3D model should appear.

Once the model is ready, use chat to place it in the world. Name the scene, describe a location players can recognize, and say whether the model should be scenery, a collectible, a guide, or an obstacle.

  1. 1Open your game scene and select the place that needs the asset.
  2. 2Attach or reference the generated 3D model in the chat.
  3. 3Ask Boo to place it with a clear location, scale, facing direction, and gameplay role.
Try saying: “Place this golem beside the broken bridge as a friendly guide; make it face the path and glow when players get close.”
A glowing 3D fantasy character placed inside a game world
03 · MAKE IT PLAY

Turn the asset into a playable moment.

A good-looking model is only the start. Tell Boo what should happen when players approach, touch, collect, activate, or talk to it. That extra instruction turns decoration into gameplay.

  1. 1Choose a simple trigger: player proximity, touch, click, dialogue, or an event in the level.
  2. 2Describe the response: glow, spin, speak, open, block a path, reveal a clue, or disappear.
  3. 3Preview the moment in context and refine the scale, timing, animation, or rule.
Make it interactive: “Make this crystal collectible; it should spin slowly, pulse when the player is nearby, and disappear when touched.”
A 3D game model being refined for interaction in Combos
WHAT COMES NEXT

This is only the first step of the 3D creation experience.

When a model naturally enters gameplay, there is much more to explore: stronger character expression, more flexible interactions, and a world players remember.

◎

More character expression

Use actions, states, reactions, and personality so every character feels more like itself.

ϟ

More interaction combinations

Combine models, events, and rules to turn an object into a real part of the Game loop.

✦

A more complete world

Let the space become more than a backdrop—make each asset support the game’s story and mood.

READY WHEN YOU ARE

Make your next 3D idea a little more playable.

Open Combos and use a prompt or reference image to turn the model your scene needs into part of the game—not just another asset sitting on the shelf.

Go to Create ↗