Claude Opus 5.5 Prompts

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All Prompts

Games

Neon Rooftop Dash

Leap between rooftops, collect energy shards and race to the last beacon.

Original collection brief

Written for this collection. Prompt-inspired vector illustration, not a model output or gameplay screenshot. No source video; this brief has not been verified on a specific model.

Read complete prompt · 981 characters
Create a complete browser platform game called Neon Rooftop Dash using Canvas and JavaScript. The player crosses eight connected rooftops in a violet night city, collecting ten cyan energy shards before reaching a gold beacon. Use left/right arrows or A/D to move and Space to jump, with large touch controls on mobile. Include forgiving coyote time, a double jump and three checkpoints; falling returns the player to the last checkpoint without resetting collected shards. Keep landing surfaces visually distinct and the camera smooth without shaking. Show shard count, elapsed time and a short controls hint. Add a title screen, pause/resume, a win screen and Restart. Use original procedural shapes, no recognizable game IP or paid assets. Audio is optional and begins only after interaction. Respect reduced motion and pause when the tab is hidden. Deliver runnable code with setup instructions and verify keyboard, touch, collisions, checkpoint recovery and the win condition.
Games

Desert Festival Escape

Drive a signal truck through a sandstorm after a cinematic festival opening.

Adapted reference prompt

Written for this collection from the source's concept, with added implementation details. Not the author's original prompt. Video shows source inspiration, not a tested result of this prompt; model attribution is the source author's claim.

Read reference prompt · 835 characters
Build a playable browser-based 3D driving game set at a desert music festival during an approaching sandstorm. Begin with a skippable 12–15 second cinematic showing the stage lights, tents and a signal truck, then smoothly switch to a third-person driving camera. The player must drive through three marked checkpoints to reach the evacuation gate before a 90-second timer runs out. Use WASD or arrow keys to drive, Space to brake, and touch steering buttons on mobile. Add clear collision boundaries, dust particles, warm cinematic lighting, a checkpoint counter and a restart button. Create simple original geometry rather than relying on paid assets. Keep visibility sufficient for navigation and offer reduced motion. Deliver runnable code with setup instructions and verify that starting, driving, winning and restarting all work.
Games

Cozy Potion Shop

Match ingredient recipes and serve a queue of curious fantasy customers.

Original collection brief

Written for this collection. Prompt-inspired vector illustration, not a model output or gameplay screenshot. No source video; this brief has not been verified on a specific model.

Read complete prompt · 950 characters
Build a small browser game called Cozy Potion Shop. The player runs a lantern-lit stall and fulfills five customer orders by selecting ingredients in the correct recipe order. Provide six clearly distinct ingredients, a visible recipe book and three recipes: Moon Tea uses mint then moonberry; Sun Fizz uses citrus then honey; Cloud Brew uses mushroom then lavender. Use click or tap buttons plus keyboard navigation, never drag-only controls. Each correct order earns one star; incorrect mixes can be discarded without penalty. Customers wait without a stressful countdown. After five orders show a summary and a New Shift button that resets the state. Use original illustrated ingredient icons with text labels and a purple-and-gold palette. Add mute and reduced-motion options, with sound enabled only by a user action. Store nothing on a server. Deliver runnable code and test every recipe, invalid combinations, reset and a narrow mobile screen.
Games

Zombie Escape Game Cutscene

Stage a playful, non-graphic rooftop escape using code-built scenery and animation.

Adapted reference prompt

Written for this collection from the source's concept, with added implementation details. Not the author's original prompt. Video shows source inspiration, not a tested result of this prompt; model attribution is the source author's claim.

Read reference prompt · 891 characters
Create a 25-second browser game opening cutscene about a courier escaping a city of cartoon zombies. Use only code-generated geometry, lighting and animation; do not require external models, stock footage or paid services. Plan five shots: an empty street at dusk, a flickering radio, friendly-looking zombie silhouettes entering the distance, the courier crossing a rooftop bridge, and a rescue beacon turning on. Keep it suspenseful but playful with no gore or graphic violence. Animate camera motion smoothly and keep the courier's colors and proportions consistent between shots. Add Play, Pause, Skip and Replay controls, optional captions and a reduced-motion mode. Start any sound only after a user action. End on a title screen with a working Replay button rather than pretending there is a full game behind it. Provide complete runnable code and a short explanation of the timeline.
Games

Orbital Salvage Run

Pilot a tiny tug through drifting debris and bring lost cargo home.

Original collection brief

Written for this collection. Prompt-inspired vector illustration, not a model output or gameplay screenshot. No source video; this brief has not been verified on a specific model.

Read complete prompt · 961 characters
Create a playable top-down browser game called Orbital Salvage Run. Pilot a small original orange salvage tug around a cyan space station, collect six drifting cargo pods and return each to the docking ring. Use WASD or arrow keys to thrust and turn, Space to attach or release one nearby cargo pod, and touch equivalents. Apply gentle inertia with limited speed and a clearly visible docking radius. Asteroids bump the ship away without violence; three collisions trigger a recoverable reset of ship position, not a loss of collected cargo. Display cargo delivered, current attachment and a direction arrow to the station. Include Start, Pause, help, a victory screen and Replay. Make a seeded practice layout so tests are repeatable, keep routes traversable and avoid flashing effects. Use Canvas or lightweight procedural 3D, no external paid assets. Deliver runnable code and check pickup distance, docking, collision recovery, keyboard and mobile controls.
Games

Sketch-to-Physics Playground

Turn drawn ramps into a small ball-and-goal physics puzzle.

Adapted reference prompt

Written for this collection from the source's concept, with added implementation details. Not the author's original prompt. Video shows source inspiration, not a tested result of this prompt; model attribution is the source author's claim.

Read reference prompt · 841 characters
Build a browser physics playground where I can sketch ramps and walls, then release a ball and watch it move. Use a 2D canvas with a grid, pointer drawing and touch support. Convert drawn strokes into simplified collision segments and let the player place a ball start point and a goal zone. Include Draw, Erase, Undo, Run, Pause and Reset tools, plus adjustable gravity and a visible simulation status. Provide one preset level that can be solved without drawing so the mechanics are easy to understand. Keep physics steps stable, cap extreme velocities, and stop the run when the ball reaches the goal or leaves the play area. Clearly distinguish edit mode from simulation mode. Return runnable code, list any library dependencies, and test collisions on both shallow and steep ramps. Do not claim the simulation is scientifically precise.
Music

Bach-Style Chorale in LilyPond

Write a four-part chorale in G minor, in 3/4 time, using LilyPond 2.24.

Original prompt

The source author identifies this as an Opus 5.5 test; the video is the collected source demonstration.

Read original prompt · 214 characters
In LilyPond (version 2.24), write a 4-part chorale in the style of Bach, 3/4 time, G minor. Use two staves -- soprano and alto on the top staff, tenor and bass on the bottom staff. Respond with only the code block.
Music

Lantern Beat Sequencer

Light up a four-track rhythm grid and build a little game soundtrack.

Original collection brief

Written for this collection. Prompt-inspired vector illustration, not a model output or gameplay screenshot. No source video; this brief has not been verified on a specific model.

Read complete prompt · 912 characters
Build an accessible browser rhythm toy called Lantern Beat Sequencer with Web Audio. Use a 16-step grid and four synthesized tracks: kick, snare, hi-hat and soft bell. Tapping a cell toggles that note and shows a lantern glow; also support keyboard focus and Space to toggle. Provide Start/Stop, a tempo control from 60 to 160 BPM, volume, mute, Clear and two editable original demo patterns. Create audio only after Start is clicked and stop all scheduled sound when Stop is pressed. Schedule beats against the audio clock, not only a visual timer; maintain a visible playhead without flashing. Include readable row labels and state announcements that do not repeat every beat. Respect reduced motion. Explain that this is a rhythm prototype, not studio mastering software. Return complete runnable code, document supported browsers and test tempo changes, restart without duplicate sound, mute and touch input.
3D & Scenes

Waymo Vehicle Model Study

Explore a complete interactive vehicle-modeling brief, alongside the preserved source cue.

Completed reference + source excerpt

Comparison example: the source post names GPT-6 Astra and compares it with Opus 5.5. This partial prompt comes from the quoted post; the video is not presented as a verified Opus-only result.

Read preserved source excerpt · 66 characters
3d model of Waymo autonomous vehicle (Jaguar I-PACE crossover SUV)

The complete brief below was expanded for this collection, not recovered from the original author. Copy Prompt copies this complete version; the source excerpt remains available above.

Read complete reference prompt · 1046 characters
Build an interactive Three.js vehicle-model study inspired by a Waymo autonomous vehicle based on the Jaguar I-PACE crossover SUV. Model a recognizable crossover silhouette using procedural geometry: four wheels, wheel arches, a white body, dark windows, headlights, mirrors and a roof-mounted sensor assembly. This is an approximate educational visualization, not an engineering-accurate replica or an official branded asset; do not add logos. Place the vehicle on a simple studio turntable with soft lighting, ground contact shadows and a neutral dark background. Provide mouse and touch orbit controls, zoom limits, Reset View and an optional auto-rotate toggle. Let users switch between solid and wireframe views. Add accessible text controls and a reduced-motion default when requested by the device. Avoid paid models or missing external textures. Deliver complete runnable code, dependency and setup instructions, and test resizing, touch rotation, toggle states and reset. Clearly document the approximation and any unimplemented details.
3D & Scenes

Interactive Neighborhood Walkthrough

Explore a small 3D neighborhood with doors, greeters and three camera modes.

Adapted reference prompt

Written for this collection from the source's concept, with added implementation details. Not the author's original prompt. Video shows source inspiration, not a tested result of this prompt; model attribution is the source author's claim.

Read reference prompt · 892 characters
Create an interactive browser-based 3D neighborhood walkthrough with six small buildings, clickable doors and eight original low-poly characters. Let me enter a display name locally; nearby characters greet me using that name without sending it to a server. Provide first-person, orbit and top-down blueprint camera modes. Use WASD for movement, mouse look only after an explicit click, Escape to release the pointer, and a touch-friendly navigation option. Add simple walk animations, collision boundaries and a clear interaction hint when near a door or character. Keep all models procedural and avoid recognizable copyrighted characters. Include a reset-position control, accessible help panel and reduced-motion settings. Optimize repeated geometry for modest devices. Deliver runnable code and verify that switching cameras, opening doors and restarting the scene do not trap the player.
3D & Scenes

Game Trailer Storyboard & Motion

Plan and animate a six-shot teaser with a consistent original mascot.

Adapted reference prompt

Written for this collection from the source's concept, with added implementation details. Not the author's original prompt. Video shows source inspiration, not a tested result of this prompt; model attribution is the source author's claim.

Read reference prompt · 891 characters
Create a storyboard and a browser-animated teaser for an original cozy exploration game called Lantern Courier. The hero is a small teal courier carrying a warm orange lantern through a floating village. Write six shots with duration, framing, action and transition notes, totaling 30 seconds. Then implement those shots as a coherent timeline using SVG, Canvas or simple 3D geometry. Keep the mascot design, lantern color and travel direction consistent. Include an establishing shot, a delivery moment, a bridge crossing, a friendly encounter, a wide reveal and an end card. Add Play, Pause, Replay and a scrubber that accurately seeks to each shot. Sound must be optional and enabled by user interaction. Include captions and a reduced-motion presentation. Return the shot list and runnable code; do not use external copyrighted assets or claim this is the source video's original prompt.
3D & Scenes

Interactive Moon Mission Explorer

Rotate a lunar globe and explore mission markers with source-aware details.

Adapted reference prompt

Written for this collection from the source's concept, with added implementation details. Not the author's original prompt. Video shows source inspiration, not a tested result of this prompt; model attribution is the source author's claim.

Read reference prompt · 913 characters
Build a browser-based interactive 3D Moon explorer with a rotatable globe, zoom controls, labeled mission markers and a mission details panel. Include Apollo landing sites, Chandrayaan-3 and Chang'e 6 only when you can supply verified coordinates and cite the source for each location. Do not guess missing facts: keep unverified entries in a separate clearly labeled list without placing them on the globe. Add mission filtering, keyboard-accessible marker selection and a flat-list fallback for users who cannot operate the 3D view. Use a procedural lunar surface or a properly credited openly licensed texture. Make marker labels readable against the surface and prevent overlap where practical. Include loading and rendering-error states, reset view and a mobile layout. Deliver runnable code, explain the latitude/longitude convention and check that at least one known site appears in the correct hemisphere.
Coding

Animated AI Model Showcase

Build a polished model comparison page with motion and accessible interactions.

Adapted reference prompt

Written for this collection from the source's concept, with added implementation details. Not the author's original prompt. Video shows source inspiration, not a tested result of this prompt; model attribution is the source author's claim.

Read reference prompt · 866 characters
Build a responsive concept website showcasing three AI model profiles. Use a dark violet palette, clear sans-serif typography, subtle particles and a scroll-driven hero illustration. Include a model overview, side-by-side capability cards, a use-case selector and an FAQ. Treat the profiles as clearly labeled fictional demo data: do not invent official performance scores, prices or availability for real models. Make the use-case selector highlight the relevant card and ensure FAQ items open and close with keyboard controls. Respect prefers-reduced-motion, provide visible focus styles, and keep readable contrast at every breakpoint. Use original CSS or procedural illustrations rather than copied brand artwork. Deliver a complete runnable implementation, explain how to replace the demo data with verified information, and test mobile overflow and navigation.
Coding

Recursive Power Function in Python

Ask for a recursive Python function that raises a number to a supplied exponent.

Original instruction

Prompt-inspired vector illustration; not a model output or source result.

An instruction posted by the thread author in a discussion about model testing. No generated code or verified Opus 5.5 result is supplied.

Read original prompt · 113 characters
Write a recursive Python function that takes a number and an exponent and returns the number raised to that power
Coding

Branching Quest Builder

Connect choices on a quest board and playtest three different endings.

Original collection brief

Written for this collection. Prompt-inspired vector illustration, not a model output or gameplay screenshot. No source video; this brief has not been verified on a specific model.

Read complete prompt · 954 characters
Create a local-only browser tool called Branching Quest Builder for a short original fantasy game. Ship a complete sample quest with six scenes, labeled choices and three reachable endings. Provide an editor for scene text and choices, a graph overview and a Playtest mode that follows the selected choices. Use stable scene IDs and validate missing destinations, unreachable scenes and accidental dead ends. Let users export a JSON file and import a validated JSON file, displaying clear errors without losing the current project. Treat imported text as text, never executable HTML or JavaScript. Offer explicit local-save and reset controls; no accounts, network requests or server storage. Make editing and playtesting usable with keyboard and touch, with visible focus and a list alternative to the graph. Deliver runnable code, a documented JSON schema and tests for valid import, malformed JSON, broken links, every sample ending and a clean reset.
Coding

Heavy Transport Scroll Experience

Tell a fictional logistics story with a moving truck and restrained scroll animation.

Adapted reference prompt

Written for this collection from the source's concept, with added implementation details. Not the author's original prompt. Video shows source inspiration, not a tested result of this prompt; model attribution is the source author's claim.

Read reference prompt · 910 characters
Create a responsive landing page for a fictional heavy-transport company called Atlas Haul. Build an original visual identity with charcoal backgrounds, amber route highlights and large readable typography. Use a stylized truck illustration that progresses through three sections as the visitor scrolls: route planning, cargo loading and delivery. Include service cards, a sample project timeline and a contact section with clearly labeled demo behavior; never pretend an inquiry was sent. Do not copy another company's website, logo or customer claims. Keep the navigation usable without animation, support keyboard operation and prefers-reduced-motion, and use semantic headings and descriptive links. Avoid scroll hijacking and layout shifts. Deliver runnable code with lightweight SVG or procedural artwork, then test desktop and mobile layouts, focus order, section links and the contact validation state.
Model Testing

Tibo Recall Question

Ask a short recognition question without allowing web search.

Source prompt · model unverified

Prompt-inspired vector illustration; not a model output or source result.

The quoted source discusses Sonnet 5.2, not a verified Opus 5.5 run. This is an informal recall probe, not a reliable way to identify a model or checkpoint.

Read original prompt · 59 characters
Do you know Tibo, the limit resetter? Don't use web search.
12345678910Model Testing

Ten-Item Memory-Only Check

Request brief explanations of ten references, with an explicit instruction to admit unfamiliarity instead of guessing.

Completed reference + source excerpt

Prompt-inspired vector illustration; not a model output or source result.

A commenter supplied this prompt for comparing model responses. No results are included; the collected sheet marks it as partial. Answers do not establish which model or checkpoint is running.

Read preserved source excerpt · 381 characters
No web search, no tools. Answer from memory only.
For each item, say in 1-2 sentences who or what
it refers to. If you don't recognize it, write
"don't recognize" instead of guessing.

1. Tibo, the limit resetter
2. 6-7
3. Punch the monkey
4. Radek, the queue flusher
5. Scientology speedrun
6. Spain 1-0 Argentina
7. La Peace
8. Zverev vs Shelton
9. Bangaranga
10. Knicks vs Spurs

The complete brief below was expanded for this collection, not recovered from the original author. Copy Prompt copies this complete version; the source excerpt remains available above.

Read complete reference prompt · 923 characters
Run an informal memory-only recognition exercise. Do not use web search, tools or external retrieval. For each of the ten items below, write 1–2 sentences identifying the reference only if you genuinely recognize it. If unfamiliar, write "don't recognize". If a phrase could refer to several unrelated things, write "ambiguous" and explain what extra context would distinguish them; do not invent names, dates, scores or events. Use a numbered list matching the input, with a confidence label of high, medium or low for each response. These responses do not establish model identity, version or a training-data cutoff.

1. Tibo, the limit resetter
2. 6-7
3. Punch the monkey
4. Radek, the queue flusher
5. Scientology speedrun
6. Spain 1-0 Argentina
7. La Peace
8. Zverev vs Shelton
9. Bangaranga
10. Knicks vs Spurs

End with a count of recognized, ambiguous and unrecognized items. Do not guess just to complete the list.

If you're the original creator of a prompt shown here and would prefer it not to appear, contact us and we'll remove it promptly.

About Claude Opus 5.5 Prompts

This Claude Opus 5.5 collection spans Games, Music, 3D & Scenes, Coding and Model Testing prompts — rooftop dashes, potion shops, a Bach-style chorale, sketch-to-physics playgrounds and a few recall checks people used to poke at the model. Every card keeps the original wording intact and flags whether it's a source excerpt, a completed reference or a fresh collection brief, with source links wherever they exist. Skim the tags, open a card and see exactly what you're copying before you commit.

Use Claude Opus 5.5 in Combos

Grab a prompt that vibes with the game you're picturing — or remix a few — and drop it straight into Combos to spin up your world. Tweak the rules, swap the art direction, throw in a boss fight, then preview the gameplay and iterate with follow-up prompts until it feels right. Music notation and specialist modeling briefs may need separate tools, so check each card for what's actually runnable in Combos.

FAQs about Claude Opus 5.5 Prompts

What can I do with Claude Opus 5.5 game prompts?

This collection gathers Claude Opus 5.5 prompts across Games, Music, 3D & Scenes, Coding and Model Testing — rooftop dashes, potion shops, a Bach-style chorale, driving escapes and more. Use them as a launchpad for your own game world, soundtrack, scene or mechanic, then add your own rules and controls on top. Some cards are source excerpts or partial fragments rather than a complete brief, so check the status tag before you build.

How do I start a Combos game with a Claude Opus 5.5 prompt?

Sign in, hit Copy Prompt on any card, then drop it into the Combos creator and adapt it into your own game idea. Fill in the world, rules and controls, preview the gameplay, and keep refining with follow-up prompts until it plays the way you want.

How are the prompts in this collection sourced?

We curate these prompts primarily from public posts on X (Twitter). If you're the original creator and would prefer your prompt not to appear here, please contact us and we'll remove it promptly.

Where can I explore more games and ideas to build?

Visit the Combos homepage to discover popular games made by the community. Play different genres, explore creative worlds, and find gameplay ideas that inspire you. You can also start creating directly from the homepage by describing your game in plain language. Preview the playable version, refine the characters, rules or difficulty through follow-up prompts, and share your game when you're ready.

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